Chromatron recompiled from WinXP and PowerPC binaries to Apple Silicon
A journey of recompiling the classic puzzle game Chromatron from PowerPC to Apple Silicon and WebAssembly using Ghidra and AI coding assistants.
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Independent evaluation and training for the AI agent ecosystem. Real-world complexity through simulation environments where agents face multi-hour tasks.
Talk to FounderLarge-scale RL datasets with tuned difficulty distributions. Cheat-proof reward functions. Teach skills scarce in public data (e.g. dependency hell, distributed system debugging).
Measure quality and uncover blind spots. Pick optimal models, tune prompts in a fast-changing world. Benchmark against competitors. Win deals and deliver on performance promises.
Independent verification of what actually works. Design processes based on real capabilities, not marketing hype. ROI-driven deployment decisions. Move from FOMO to measurable P&L impact.
Explore our research on AI agents, benchmarking, and evaluation
A journey of recompiling the classic puzzle game Chromatron from PowerPC to Apple Silicon and WebAssembly using Ghidra and AI coding assistants.
BinaryAudit benchmarks AI agents using Ghidra to find backdoors in compiled binaries of real open-source servers, proxies, and network infrastructure.
Connecting Claude to Ghidra via MCP to reverse engineer River Raid. A test of AI agents against 6502 assembly, memory mapping, and 80s game logic.
The Quesma database gateway IP has been acquired by Hydrolix to ensure continued support.
Read the announcement.